Curriculum
The model for the full-time, two-year program engages interdisciplinary components that are central to our definition of interaction design.
- First Year
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In the first year, students learn the concepts and methods of interaction design, starting with an understanding of people and the environments that drive their needs, goals and experiences.
- Fall Semester
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- Fundamentals of Interaction Design (7 weeks)
- Research Methods (7 weeks)
- Craft and Communication
- Strategic Innovation in Product & Service Design
- Introduction to Cybernetics and the Foundations of Systems Design
- Spring Semester
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- Information Visualization
- Design in Public Spaces (7 weeks)
- Entrepreneurial Design
- Prototyping User Experiences
- Thesis Preparation (7 weeks)
- Second Year
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During the second year, students apply the concepts and methods from the first year of study to shape their thesis projects.
- Fall Semester
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- Thesis Development
- Design and the Service Experience
- Public Interfaces
- Design Management
- Spring Semester
- Leadership, Ethics & Professional Practices
- Narrative and Interactivity (7 weeks)
- Content Strategy (7 weeks)
- Selling Design
- Thesis Presentation
- Summer Intensive
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Whether entering a graduate program or continuing as a professional, participants engaged in this not-for-credit summer program develop a deeper understanding of concepts and methods or designing interactions.
- Elements of Communication Design
- Practice of Interaction Design
- Leaving the Screen: Introduction to Programming for Interactive/Reactive Systems
- Workshops
Throughout their two years, students have the opportunity to participate in workshops led by visiting lecturers.
- Community, Collaboration, Civic Sharing & Human Flourishing
- Planning Websites: A Visual Approach
- Research That Lives
- Flash: Methods for Creative Expression
- Thesis Workshop
First Year
In the first year, students learn the concepts and methods of interaction design, starting with an understanding of people and the environments that drive their needs, goals and experiences.
Course materials consider these social constructs and human experiences as the basis for approaching problems across media.
Learn more...Second Year
During the second year, students apply the concepts and methods to shape their thesis projects.
It is in the second year that students develop deeper business acumen through coursework and direct relationships with New York organizations.
Learn more...Summer Intensive
Whether entering a graduate program or continuing as a professional, participants engaged in this not-for-credit summer program develop a deeper understanding of concepts and methods for designing interactions. Learn more...



